Difference between revisions of "Functional Roles"
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+ | [[Internal Rivalry]] | ||
+ | [[Armor]] | ||
+ | [[Cosmetic Game Items]] | ||
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+ | [[Role Selection]] | ||
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=== Can Instantiate === | === Can Instantiate === |
Revision as of 08:56, 10 August 2011
Gameplay where responsibility for different types of game actions can be divided between participants.
This pattern is a still a stub.
Contents
Examples
Class-based Tabletop Roleplaying Games such as Dungeons & Dragons
weapons
Using the pattern
Functional Roles
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Avatars
Multiplayer Games
Companions
Internal Rivalry
Armor
Cosmetic Game Items
New Abilities
Role Selection
Parties
Equipment Slots
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first introduced as a concept to support socially adaptable games by Björk et al (2004)[1].
References
- ↑ Björk, S., Eriksson, D., Holopainen, J. & Peitz, J. (2004). Guidelines for Socially Adaptable Games, Deliverable D9.1 of the EU project "Integrated Project on Pervasive Gaming" (FP6 - 004457).