Difference between revisions of "Functional Roles"
From gdp3
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[[New Abilities]] | [[New Abilities]] | ||
[[Role Selection]] | [[Role Selection]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Companions]] | ||
− | ==== with | + | ==== with [[Cosmetic Game Items]] ==== |
+ | [[Coordination]] | ||
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+ | ==== with [[Internal Rivalry]] ==== | ||
+ | [[Role Reversal]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Internal Rivalry]], | ||
+ | [[Multiplayer Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[New Abilities]] with [[Competence Areas]] and [[Teams]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 08:59, 10 August 2011
Gameplay where responsibility for different types of game actions can be divided between participants.
This pattern is a still a stub.
Contents
Examples
Class-based Tabletop Roleplaying Games such as Dungeons & Dragons
weapons
Using the pattern
Functional Roles
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
New Abilities
Role Selection
Parties
Equipment Slots
Can Instantiate
with Cosmetic Game Items
with Internal Rivalry
Can Modulate
Internal Rivalry, Multiplayer Games
Can Be Instantiated By
New Abilities with Competence Areas and Teams
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first introduced as a concept to support socially adaptable games by Björk et al (2004)[1].
References
- ↑ Björk, S., Eriksson, D., Holopainen, J. & Peitz, J. (2004). Guidelines for Socially Adaptable Games, Deliverable D9.1 of the EU project "Integrated Project on Pervasive Gaming" (FP6 - 004457).