Difference between revisions of "Live Action Roleplaying"
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− | While the rule system for many dedicated [[:Category:Live Action Roleplaying Games]] are constructed specifically for each production, the [[Mind's Eye Theatre]] is a reusable system for create live-action versions of campaigns in the [[World of Darkness]] roleplaying setting. | + | Many [[Live Action Roleplaying]] games are only staged once: examples of such games include [[1942 – Noen å stole på]], [[Dragonbane]], and [[Pelageya]]. See the list of [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] for more examples. While the rule system for many dedicated [[:Category:Live Action Roleplaying Games]] are constructed specifically for each production, the [[Mind's Eye Theatre]] is a reusable system for create live-action versions of campaigns in the [[World of Darkness]] roleplaying setting. [[Assassin]] is early than [[Mind's Eye Theatre]] but has significantly less roleplaying involved. |
== Using the pattern == | == Using the pattern == |
Revision as of 08:33, 11 August 2011
Roleplaying that is physically enacted.
This pattern is a still a stub.
Contents
Examples
Many Live Action Roleplaying games are only staged once: examples of such games include 1942 – Noen å stole på, Dragonbane, and Pelageya. See the list of Live Action Roleplaying Games for more examples. While the rule system for many dedicated Category:Live Action Roleplaying Games are constructed specifically for each production, the Mind's Eye Theatre is a reusable system for create live-action versions of campaigns in the World of Darkness roleplaying setting. Assassin is early than Mind's Eye Theatre but has significantly less roleplaying involved.
Using the pattern
These are games built upon unmediated Roleplaying, and which unlike Tabletop Roleplaying Games are physically enacted.
Can Be Instantiated By
Alternative Realities Enactment
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
First-Person Views, Roleplaying
Can Modulate
Player Characters, Tools, Weapons
Relations
Can Instantiate
First-Person Views, Roleplaying
Can Modulate
Player Characters, Tools, Weapons
Can Be Instantiated By
Alternative Realities Enactment
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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