Difference between revisions of "Drafting"
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− | '' | + | ''Incremental selection of game elements by players.'' |
− | + | Many games revolve around players being provided with game elements, most commonly cards or tiles, that they later use to perform gameplay actions. The gaining of these are called [[Drafting]] when not all of them are provided at the same time but when they rather are provided one at a time, possibly with choices of which one to pick and possibly with other gameplay in-between. | |
=== Examples === | === Examples === | ||
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[[Ticket to Ride]] | [[Ticket to Ride]] | ||
− | [[ | + | [[Drafting]] is also used in some countries for leagues in [[American Football]], [[Basketball]], and other [[:Category:Sports|Sports]]<ref name="wiki"/>. The computer game [[Bloodbowl (computer game)|Bloodbowl]] has a similar feature and [[Dominion]] and [[Thunderstone]] have a form of [[Drafting]] where players create their future drawing stacks by buying new cards. |
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− | [[Dominion]] | + | |
[[Citadels]] | [[Citadels]] | ||
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[[Showmanager]] | [[Showmanager]] | ||
− | [[ | + | [[Puerto Rico]] |
+ | |||
== Using the pattern == | == Using the pattern == | ||
[[Drafting]] consists of the incremental selection of game elements so the pattern requires the presence of something that can be selected. This is typically [[Cards]] or [[Tiles]], but, as several [[:Category:Sports|Sport]] leagues have shown, this can also be the players themselves. The two main choices designing [[Drafting]] concern which options of game elements (or players) should be possible and what types of actions players can do between each draft action (how many times [[Drafting]] should be done is typically given by other design choices). [[Turn Taking]] is nearly always used in combination with [[Drafting]], either so players can in turn draft or so that other actions or game events can occur between each draft. | [[Drafting]] consists of the incremental selection of game elements so the pattern requires the presence of something that can be selected. This is typically [[Cards]] or [[Tiles]], but, as several [[:Category:Sports|Sport]] leagues have shown, this can also be the players themselves. The two main choices designing [[Drafting]] concern which options of game elements (or players) should be possible and what types of actions players can do between each draft action (how many times [[Drafting]] should be done is typically given by other design choices). [[Turn Taking]] is nearly always used in combination with [[Drafting]], either so players can in turn draft or so that other actions or game events can occur between each draft. | ||
− | Players may have no influence over [[Drafting]] by simply having to take new game elements from [[Drawing Stacks]]. Ways of providing players with a [[Freedom of Choice]] regarding which elements to choice include simply providing several different [[Drawing Stacks]] (this mainly supports players to be able to feel [[Luck]]) and having [[Drafting Spreads]] in which one or several game elements may be displayed and possible to pick. [[Drafting Spreads]] may be combined with [[Drawing Stacks]] to support [[Drafting]]; this is used in [[Ticket to Ride]] and [[Showmanager]]. [[Dominant Species]] combines several [[Drawing Stacks]] with turning over one [[Cards|Card]] on each to create a [[Drafting Stacks|Drafting Stack]] that is only refilled after each [[Rounds|Round]]. Another way of providing [[Freedom of Choice]] in [[Drafting]] is giving a player several choices and then handing them over to another player after choosing one. This can be done for just one set of game elements (e.g. [[Citadels]]) or with the same number of sets as players (e.g. [[7 Wonders]]) so every player does drafting at the same time. | + | Players may have no influence over [[Drafting]] by simply having to take new game elements from [[Drawing Stacks]]. Ways of providing players with a [[Freedom of Choice]] regarding which elements to choice include simply providing several different [[Drawing Stacks]] (this mainly supports players to be able to feel [[Luck]]) and having [[Drafting Spreads]] in which one or several game elements may be displayed and possible to pick. [[Drafting Spreads]] may be combined with [[Drawing Stacks]] to support [[Drafting]]; this is used in [[Ticket to Ride]] and [[Showmanager]]. [[Dominant Species]] combines several [[Drawing Stacks]] with turning over one [[Cards|Card]] on each to create a [[Drafting Stacks|Drafting Stack]] that is only refilled after each [[Rounds|Round]]. Another way of providing [[Freedom of Choice]] in [[Drafting]] is giving a player several choices and then handing them over to another player after choosing one. This can be done for just one set of game elements (e.g. [[Citadels]]) or with the same number of sets as players (e.g. [[7 Wonders]]) so every player does drafting at the same time. Yet another way of providing [[Drafting]] is letting players purchase the new game elements as [[Investments]] (this occurs in some [[:Category:Sports|Sport]] leagues and in the computer version of [[Bloodbowl (computer game)|Bloodbowl]]). |
[[Drafting]] can occur as a separate phase in the beginning of game instances as part of providing players with their [[Hands]] or [[Drawing Stacks]]. Examples of games with this structure include some versions of [[Magic: The Gathering]] games. The alternative is to do [[Drafting]] during gameplay and this can either be done to incrementally let players build their decks (i.e. [[Drawing Stacks]]) or let players choice from a set of actions or roles but then let those not chosen be the choices for the next player in a game with [[Turn Taking]]. [[Dominion]] and [[Thunderstone]] are examples of the former while [[7 Wonders]] and [[Citadels]] are examples of the latter. | [[Drafting]] can occur as a separate phase in the beginning of game instances as part of providing players with their [[Hands]] or [[Drawing Stacks]]. Examples of games with this structure include some versions of [[Magic: The Gathering]] games. The alternative is to do [[Drafting]] during gameplay and this can either be done to incrementally let players build their decks (i.e. [[Drawing Stacks]]) or let players choice from a set of actions or roles but then let those not chosen be the choices for the next player in a game with [[Turn Taking]]. [[Dominion]] and [[Thunderstone]] are examples of the former while [[7 Wonders]] and [[Citadels]] are examples of the latter. | ||
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[[Cards]], | [[Cards]], | ||
[[Drawing Stacks]], | [[Drawing Stacks]], | ||
+ | [[Investments]], | ||
players, | players, | ||
[[Tiles]] | [[Tiles]] |
Revision as of 08:21, 25 August 2011
Incremental selection of game elements by players.
Many games revolve around players being provided with game elements, most commonly cards or tiles, that they later use to perform gameplay actions. The gaining of these are called Drafting when not all of them are provided at the same time but when they rather are provided one at a time, possibly with choices of which one to pick and possibly with other gameplay in-between.
Contents
Examples
Drafting is also exists as official options when playing Magic: The Gathering and Race for the Galaxy.
Drafting is also used in some countries for leagues in American Football, Basketball, and other Sports[1]. The computer game Bloodbowl has a similar feature and Dominion and Thunderstone have a form of Drafting where players create their future drawing stacks by buying new cards.
Using the pattern
Drafting consists of the incremental selection of game elements so the pattern requires the presence of something that can be selected. This is typically Cards or Tiles, but, as several Sport leagues have shown, this can also be the players themselves. The two main choices designing Drafting concern which options of game elements (or players) should be possible and what types of actions players can do between each draft action (how many times Drafting should be done is typically given by other design choices). Turn Taking is nearly always used in combination with Drafting, either so players can in turn draft or so that other actions or game events can occur between each draft.
Players may have no influence over Drafting by simply having to take new game elements from Drawing Stacks. Ways of providing players with a Freedom of Choice regarding which elements to choice include simply providing several different Drawing Stacks (this mainly supports players to be able to feel Luck) and having Drafting Spreads in which one or several game elements may be displayed and possible to pick. Drafting Spreads may be combined with Drawing Stacks to support Drafting; this is used in Ticket to Ride and Showmanager. Dominant Species combines several Drawing Stacks with turning over one Card on each to create a Drafting Stack that is only refilled after each Round. Another way of providing Freedom of Choice in Drafting is giving a player several choices and then handing them over to another player after choosing one. This can be done for just one set of game elements (e.g. Citadels) or with the same number of sets as players (e.g. 7 Wonders) so every player does drafting at the same time. Yet another way of providing Drafting is letting players purchase the new game elements as Investments (this occurs in some Sport leagues and in the computer version of Bloodbowl).
Drafting can occur as a separate phase in the beginning of game instances as part of providing players with their Hands or Drawing Stacks. Examples of games with this structure include some versions of Magic: The Gathering games. The alternative is to do Drafting during gameplay and this can either be done to incrementally let players build their decks (i.e. Drawing Stacks) or let players choice from a set of actions or roles but then let those not chosen be the choices for the next player in a game with Turn Taking. Dominion and Thunderstone are examples of the former while 7 Wonders and Citadels are examples of the latter.
Avoiding that players have a Freedom of Choice during the Drafting and also avoiding that they can do actions between the drafts a very trivial instance of the pattern. This is however present in many Card Games, e.g. Contract Bridge and Whist, where it is used to create all players' Hands.
Drafting share commonality with Token Placement when players compete with each other over places in the latter. They can in these cases be seen as each others inverses - one consists of removing elements from a collection while the other consists of filled empty slots. For this reason, game designers considering Drafting may be well-advised to also consider the effects of Token Placement. Bidding is another alternative to Drafting and may be considered as well.
Consequences
Drafting is a way of constructing Hands or Drawing Stacks, often to provide a Freedom of Choice to players in this process. When players have this Freedom of Choice, it affects how Randomness has created initial game states.
Having Drafting but without gameplay actions between the draft and without any Freedom of Choice of what to draft gives Excise to a game. This may however be necessary to set up initial game states. A small amount of Excise is likely to be caused by any type of Drafting where the game elements need to be passed between players (as for example sending Cards between each other in 7 Wonders).
Relations
Can Instantiate
Can Modulate
with Freedom of Choice
Can Be Instantiated By
Cards, Drawing Stacks, Investments, players, Tiles
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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