Difference between revisions of "Crossmedia Gameplay"
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=== Examples === | === Examples === | ||
− | [[Epidemic Menace]] is a game that describes itself as having [[Crossmedia Gameplay]]. In it, teams of players need to make use of a combination of mobile AR systems, traditional laptops, and the AIBO robot dog to solve a mystery. Alternate reality games such as [[ | + | [[Epidemic Menace]] is a game that describes itself as having [[Crossmedia Gameplay]]. In it, teams of players need to make use of a combination of mobile AR systems, traditional laptops, and the AIBO robot dog to solve a mystery. Alternate reality games such as [[Conspiracy for Good]], [[I Love Bees]], [[The Beast]], and [[The Truth About Marika]] also typically make use of several different media, often web sites and phone systems. |
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Padracer and Scrabble™ Tile Rack are games that use iPhones as controllers for games whose primary displays are an iPad. | Padracer and Scrabble™ Tile Rack are games that use iPhones as controllers for games whose primary displays are an iPad. | ||
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== Using the pattern == | == Using the pattern == |
Revision as of 09:29, 28 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Epidemic Menace is a game that describes itself as having Crossmedia Gameplay. In it, teams of players need to make use of a combination of mobile AR systems, traditional laptops, and the AIBO robot dog to solve a mystery. Alternate reality games such as Conspiracy for Good, I Love Bees, The Beast, and The Truth About Marika also typically make use of several different media, often web sites and phone systems.
To a lesser extent
The Legend of Zelda: The Wind Waker and the Splinter Cell series; for The Legend of Zelda: Four Swords Adventures
Padracer and Scrabble™ Tile Rack are games that use iPhones as controllers for games whose primary displays are an iPad.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Alternate Reality Gameplay, Rabbit Hole Invitations, Real World Gameplay Spaces
Can Modulate
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Can Be Instantiated By
Auxiliary Game Screens, Connected Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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