Difference between revisions of "Alternate Reality Gameplay"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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+ | [[Game Masters]], often called ''Puppetmasters'' by designers of alternate reality games, | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Real World Gameplay Spaces]] | ||
==== with ... ==== | ==== with ... ==== | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Crossmedia Gameplay]], | ||
+ | [[Diegetic Consistency]], | ||
+ | [[Imperfect Information]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Game Masters]], | ||
+ | [[Non-Player Help]], | ||
+ | [[Rabbit Hole Invitations]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 08:11, 29 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Wikipedia has an entry on Alternate Reality Games, including several examples[1].
Using the pattern
Game Masters, often called Puppetmasters by designers of alternate reality games,
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Crossmedia Gameplay, Diegetic Consistency, Imperfect Information
Can Be Modulated By
Game Masters, Non-Player Help, Rabbit Hole Invitations
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
-