Difference between revisions of "Alternate Reality Gameplay"
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[[Game Masters]], often called ''Puppetmasters'' by designers of alternate reality games, | [[Game Masters]], often called ''Puppetmasters'' by designers of alternate reality games, | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Crossmedia Gameplay]], | ||
+ | [[Diegetic Consistency]], | ||
+ | [[Imperfect Information]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Game Masters]], | ||
+ | [[Live Action Roleplaying]], | ||
+ | [[Non-Player Help]], | ||
+ | [[Predefined Story Structures]], | ||
+ | [[Rabbit Hole Invitations]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Narrative Aspects === | === Narrative Aspects === | ||
− | |||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Real World Gameplay Spaces]], | ||
+ | [[Spectators]] | ||
+ | |||
== Relations == | == Relations == | ||
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[[Real World Gameplay Spaces]], | [[Real World Gameplay Spaces]], | ||
[[Spectators]] | [[Spectators]] | ||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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[[Live Action Roleplaying]], | [[Live Action Roleplaying]], | ||
[[Non-Player Help]], | [[Non-Player Help]], | ||
+ | [[Predefined Story Structures]], | ||
[[Rabbit Hole Invitations]] | [[Rabbit Hole Invitations]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 08:35, 29 September 2011
Games where it is more or less unclear if information about the game and actions performed have to do with a game or the real world.
This pattern is a still a stub.
Contents
Examples
Alternate reality games such as Conspiracy for Good, I Love Bees, The Beast, and The Truth About Marika
Prosopopeia
Wikipedia has an entry on Alternate Reality Games, including several examples[1].
Using the pattern
Game Masters, often called Puppetmasters by designers of alternate reality games,
Can Be Instantiated By
Crossmedia Gameplay, Diegetic Consistency, Imperfect Information
Can Be Modulated By
Game Masters, Live Action Roleplaying, Non-Player Help, Predefined Story Structures, Rabbit Hole Invitations
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Real World Gameplay Spaces, Spectators
Relations
Can Instantiate
Real World Gameplay Spaces, Spectators
Can Modulate
-
Can Be Instantiated By
Crossmedia Gameplay, Diegetic Consistency, Imperfect Information
Can Be Modulated By
Game Masters, Live Action Roleplaying, Non-Player Help, Predefined Story Structures, Rabbit Hole Invitations
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
Acknowledgements
-