Difference between revisions of "Alternate Reality Gameplay"

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[[Game Masters]], often called ''Puppetmasters'' by designers of alternate reality games,  
 
[[Game Masters]], often called ''Puppetmasters'' by designers of alternate reality games,  
 +
 +
=== Can Be Instantiated By ===
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[[Crossmedia Gameplay]],
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[[Diegetic Consistency]],
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[[Imperfect Information]]
 +
 +
=== Can Be Modulated By ===
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[[Game Masters]],
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[[Live Action Roleplaying]],
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[[Non-Player Help]],
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[[Predefined Story Structures]],
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[[Rabbit Hole Invitations]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Narrative Aspects ===
 
=== Narrative Aspects ===
  
[[Predefined Story Structures]]
 
  
 
== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
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[[Real World Gameplay Spaces]],
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[[Spectators]]
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== Relations ==
 
== Relations ==
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[[Real World Gameplay Spaces]],  
 
[[Real World Gameplay Spaces]],  
 
[[Spectators]]
 
[[Spectators]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Live Action Roleplaying]],  
 
[[Live Action Roleplaying]],  
 
[[Non-Player Help]],  
 
[[Non-Player Help]],  
 +
[[Predefined Story Structures]],
 
[[Rabbit Hole Invitations]]
 
[[Rabbit Hole Invitations]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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-
  
 
== History ==
 
== History ==

Revision as of 08:35, 29 September 2011

Games where it is more or less unclear if information about the game and actions performed have to do with a game or the real world.

This pattern is a still a stub.

Examples

Assassin

Alternate reality games such as Conspiracy for Good, I Love Bees, The Beast, and The Truth About Marika

Prosopopeia


Wikipedia has an entry on Alternate Reality Games, including several examples[1].

Using the pattern

Game Masters, often called Puppetmasters by designers of alternate reality games,

Can Be Instantiated By

Crossmedia Gameplay, Diegetic Consistency, Imperfect Information

Can Be Modulated By

Game Masters, Live Action Roleplaying, Non-Player Help, Predefined Story Structures, Rabbit Hole Invitations

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Real World Gameplay Spaces, Spectators


Relations

Can Instantiate

Real World Gameplay Spaces, Spectators

Can Modulate

-

Can Be Instantiated By

Crossmedia Gameplay, Diegetic Consistency, Imperfect Information

Can Be Modulated By

Game Masters, Live Action Roleplaying, Non-Player Help, Predefined Story Structures, Rabbit Hole Invitations

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Wikipedia entry for Alternate Reality Games.

Acknowledgements

-