Difference between revisions of "Pervasive Gameplay"
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=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == |
Revision as of 17:09, 2 October 2011
Gameplay that can co-exist or be integrated with other activities.
This pattern is a still a stub.
Markus definition
Jane's PhD
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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