Difference between revisions of "PvP"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | For obvious reasons, [[PvP]] is an option for [[Multiplayer Games]] rather than [[Single-Player Games]]. | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Betrayal]], | ||
+ | [[Combat]], | ||
+ | [[Conflicts]] | ||
[[PvP]] and [[PvE]] can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. [[Defense of the Ancients]] and [[Republic of Rome]] are examples of games with mainly [[PvP]] gameplay but with some [[PvE]] aspects. | [[PvP]] and [[PvE]] can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. [[Defense of the Ancients]] and [[Republic of Rome]] are examples of games with mainly [[PvP]] gameplay but with some [[PvE]] aspects. | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Tension]] | ||
+ | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Tension]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 07:30, 12 October 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
The web site GiantBomb as a page[1] dedicated to the concept of PvP.
Using the pattern
For obvious reasons, PvP is an option for Multiplayer Games rather than Single-Player Games.
Can Be Instantiated By
PvP and PvE can co-exist in games although most games have gameplay tilted more toward one or the other. Even so, they can is most case be modulate by the other pattern. Defense of the Ancients and Republic of Rome are examples of games with mainly PvP gameplay but with some PvE aspects.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.