Difference between revisions of "Unlocking"
From gdp3
(→History) |
|||
Line 55: | Line 55: | ||
== History == | == History == | ||
− | New pattern created in this wiki. | + | New pattern created in this wiki. However the concept was first described in the Gamasutra article ''Aesthetics of Social Games''<ref name="aki"/> by Aki Järvinen. |
== References == | == References == |
Revision as of 18:07, 18 October 2011
The one-sentence "definition" that should be in italics.
mention Aki
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Skills Powers Weapons Vehicles Character Development Abstract Player Construct Development Anticipation Player-Planned Development
Minigames Neighbors Privileged Abilities Sidegrades
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However the concept was first described in the Gamasutra article Aesthetics of Social Games[1] by Aki Järvinen.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedaki
Cite error: <ref>
tag with name "Bjork_.26_Holopainen_2004" defined in <references>
is not used in prior text.
Acknowledgements
-