Difference between revisions of "Extra-Game Input"

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=== Examples ===
 
=== Examples ===
 +
 +
[[Animal Crossing]]
 +
 +
[[FarmVille]]
 +
 +
[[CityVille]]
 +
 +
[[Boktai]]
 +
  
 
== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
 +
[[Pervasive Games]]
 +
[[Reasonable Waiting Times]]
 +
[[Artifact-Artifact Proximity]]
 +
[[Hybrid Space]]
 +
 +
[[Pervasive Games]]
 +
[[Real Life Activities Affect Game State]]
 +
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 09:36, 24 January 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Animal Crossing

FarmVille

CityVille

Boktai


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Pervasive Games Reasonable Waiting Times Artifact-Artifact Proximity Hybrid Space

Pervasive Games Real Life Activities Affect Game State


Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004