Difference between revisions of "Extra-Game Input"
From gdp3
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== Relations == | == Relations == | ||
− | [[Pervasive | + | [[Pervasive Gameplay]] |
[[Reasonable Waiting Times]] | [[Reasonable Waiting Times]] | ||
[[Artifact-Artifact Proximity]] | [[Artifact-Artifact Proximity]] | ||
− | [[Hybrid | + | [[Hybrid Spaces]] |
− | [[Pervasive | + | [[Pervasive Gameplay]] |
[[Real Life Activities Affect Game State]] | [[Real Life Activities Affect Game State]] | ||
Revision as of 09:36, 24 January 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Pervasive Gameplay Reasonable Waiting Times Artifact-Artifact Proximity Hybrid Spaces
Pervasive Gameplay Real Life Activities Affect Game State
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004