Difference between revisions of "Extra-Game Input"
From gdp3
(→Relations) |
|||
Line 21: | Line 21: | ||
[[Boktai]] | [[Boktai]] | ||
+ | |||
+ | [[4 Minutes and 33 Seconds of Uniqueness]] | ||
+ | [[Insectopia]] | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
Line 44: | Line 48: | ||
[[Encouraged Return Visits]] | [[Encouraged Return Visits]] | ||
+ | |||
+ | [[Game Element Insertion]] | ||
+ | [[Ephemeral Events]] | ||
+ | [[Events Timed to the Real World]] | ||
+ | [[Cooldown]] | ||
+ | [[Handles]] | ||
+ | [[Ubiquitous Gameplay]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
Line 60: | Line 71: | ||
== History == | == History == | ||
− | + | Updated version of the pattern ''Extra-Game Input'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== References == | == References == | ||
− | + | <references> | |
+ | <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
+ | Johan Peitz |
Revision as of 09:46, 24 January 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
4 Minutes and 33 Seconds of Uniqueness
Insectopia
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Pervasive Gameplay Reasonable Waiting Times Artifact-Artifact Proximity Hybrid Spaces
Pervasive Gameplay Real Life Activities Affect Game State
Game Element Insertion Ephemeral Events Events Timed to the Real World Cooldown Handles Ubiquitous Gameplay
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Extra-Game Input first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
Johan Peitz