Difference between revisions of "Pacman must die"
From gdp3
(Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '...") |
|||
Line 11: | Line 11: | ||
[[Collecting]], | [[Collecting]], | ||
[[Exploration]], | [[Exploration]], | ||
− | [[Pervasive Gameplay]] | + | [[Pervasive Gameplay]] |
− | + | ||
== Other Noteworthy Aspects == | == Other Noteworthy Aspects == |
Revision as of 10:23, 9 February 2012
Contents
Brief
This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games[1].
Main Gameplay Design Patterns
Gameplay
Collecting, Exploration, Pervasive Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands
Acknowledgments
-