Difference between revisions of "Pacman must die"

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(Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '...")
 
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[[Collecting]],  
 
[[Collecting]],  
 
[[Exploration]],  
 
[[Exploration]],  
[[Pervasive Gameplay]],
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[[Pervasive Gameplay]]
[[Physical Navigation]]
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== Other Noteworthy Aspects ==
 
== Other Noteworthy Aspects ==

Revision as of 10:23, 9 February 2012

Brief

This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Exploration, Pervasive Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands

Acknowledgments

-