Difference between revisions of "Backseat Gaming"
From gdp3
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[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Game Stub]] | [[Category:Game Stub]] | ||
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== Brief == | == Brief == | ||
This page is a game stub. For more information see the paper ''Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience''<ref name="Brunnberg"/>. | This page is a game stub. For more information see the paper ''Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience''<ref name="Brunnberg"/>. |
Latest revision as of 10:27, 9 February 2012
Contents
Brief
This page is a game stub. For more information see the paper Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience[1].
Main Gameplay Design Patterns
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Brunnberg, L., & Juhlin, O. (2003). Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. In Proceedings of Interact 2003.
Acknowledgments
-