Difference between revisions of "Negotiable Play Sessions"

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== Relations ==
 
== Relations ==
 +
[[Drop-In/Drop-Out]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Casual Gameplay]]
 +
[[Ubiquitous Gameplay]]
  
 
==== with ... ====
 
==== with ... ====
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 
 
''or''
 
 
 
New pattern created in this wiki.
 
New pattern created in this wiki.
  

Revision as of 07:48, 15 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Drop-In/Drop-Out

Can Instantiate

Casual Gameplay Ubiquitous Gameplay

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements