Difference between revisions of "Configurable Gameplay Areas"

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[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
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''Games with physical gameplay areas which can vary between game instances.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
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When games that are set up and played several times have different gameplay areas, they display the characteristic of having [[Configurable Gameplay Areas]].
  
 
=== Examples ===
 
=== Examples ===
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[[Pirates!]] makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance.
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The game [[Can You See Me Now?]] takes place both in a real world city and on a map representing the same city. Game instances of the game have been set up in several different cities by selecting which part of them to show on the game map.
  
 
== Using the pattern ==
 
== Using the pattern ==
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Real World Gameplay Spaces]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 
 
''or''
 
 
 
New pattern created in this wiki.
 
New pattern created in this wiki.
  
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== Acknowledgements ==
 
== Acknowledgements ==
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Revision as of 08:47, 24 August 2012

Games with physical gameplay areas which can vary between game instances.

This pattern is a still a stub.

When games that are set up and played several times have different gameplay areas, they display the characteristic of having Configurable Gameplay Areas.

Examples

Pirates! makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance.

The game Can You See Me Now? takes place both in a real world city and on a map representing the same city. Game instances of the game have been set up in several different cities by selecting which part of them to show on the game map.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Real World Gameplay Spaces

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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