Difference between revisions of "Configurable Gameplay Areas"
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− | '' | + | ''Games with physical gameplay areas which can vary between game instances.'' |
This pattern is a still a stub. | This pattern is a still a stub. | ||
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+ | When games that are set up and played several times have different gameplay areas, they display the characteristic of having [[Configurable Gameplay Areas]]. | ||
=== Examples === | === Examples === | ||
+ | [[Pirates!]] makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance. | ||
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+ | The game [[Can You See Me Now?]] takes place both in a real world city and on a map representing the same city. Game instances of the game have been set up in several different cities by selecting which part of them to show on the game map. | ||
== Using the pattern == | == Using the pattern == | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Real World Gameplay Spaces]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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== History == | == History == | ||
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New pattern created in this wiki. | New pattern created in this wiki. | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 08:47, 24 August 2012
Games with physical gameplay areas which can vary between game instances.
This pattern is a still a stub.
When games that are set up and played several times have different gameplay areas, they display the characteristic of having Configurable Gameplay Areas.
Contents
Examples
Pirates! makes use of radio beacons to locate game islands in a physical environment. By varying the distances of these beacons, different style of gameplay and length of gameplay sessions have been achieved for each game instance.
The game Can You See Me Now? takes place both in a real world city and on a map representing the same city. Game instances of the game have been set up in several different cities by selecting which part of them to show on the game map.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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