Difference between revisions of "Mediated Gameplay"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
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=== Interface Aspects === | === Interface Aspects === | ||
+ | [[Mediated Gameplay]] assumes the presence of an interface that controls at least parts of how players can interact with the game system and each other. For this reason, it is a [[:Category:Interface Patterns|Interface Pattern]]. | ||
=== Narrative Aspects === | === Narrative Aspects === |
Revision as of 10:52, 24 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Mediated Gameplay assumes the presence of an interface that controls at least parts of how players can interact with the game system and each other. For this reason, it is a Interface Pattern.
Narrative Aspects
Consequences
Relations
Multiplayer Games Communication Channels
Can Instantiate
with Avatars, Handles, or Player Characters
Can Modulate
Coordination, Cooperation, Negotiation
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
Interruptibility, Social Adaptability
History
New pattern created in this wiki.
References
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