Difference between revisions of "Mediated Gameplay"
From gdp3
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[[Multiplayer Games]] | [[Multiplayer Games]] | ||
[[Communication Channels]] | [[Communication Channels]] | ||
+ | [[Imperfect Information]] | ||
+ | |||
+ | [[Vision Modes]] | ||
+ | [[Split-Screen Views]] | ||
+ | [[Third-Person Views]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Enforced Player Anonymity]], | [[Enforced Player Anonymity]], | ||
− | [[Limited Communication Abilities]] | + | [[Limited Communication Abilities]], |
+ | [[Surprises]] | ||
==== with [[Avatars]], [[Handles]], or [[Player Characters]] ==== | ==== with [[Avatars]], [[Handles]], or [[Player Characters]] ==== |
Revision as of 12:14, 24 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Mediated Gameplay assumes the presence of an interface that controls at least parts of how players can interact with the game system and each other. For this reason, it is a Interface Pattern.
Narrative Aspects
Consequences
Relations
Multiplayer Games Communication Channels Imperfect Information
Vision Modes Split-Screen Views Third-Person Views
Can Instantiate
Enforced Player Anonymity, Limited Communication Abilities, Surprises
with Avatars, Handles, or Player Characters
Can Modulate
Coordination, Cooperation, Negotiation
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
Interruptibility, Social Adaptability, Unmediated Social Interaction
History
New pattern created in this wiki.
References
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