Difference between revisions of "Mediated Gameplay"
(→Relations) |
|||
Line 27: | Line 27: | ||
== Relations == | == Relations == | ||
[[Cameras]] | [[Cameras]] | ||
+ | [[Game Worlds]] | ||
+ | [[Narration Structures]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
Line 32: | Line 34: | ||
[[Imperfect Information]], | [[Imperfect Information]], | ||
[[Limited Communication Abilities]], | [[Limited Communication Abilities]], | ||
− | |||
[[Split-Screen Views]], | [[Split-Screen Views]], | ||
[[Surprises]], | [[Surprises]], | ||
Line 53: | Line 54: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | [[Communication Channels]] | + | [[Communication Channels]], |
+ | [[Self-Reported Positioning]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 12:33, 24 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Mediated Gameplay assumes the presence of an interface that controls at least parts of how players can interact with the game system and each other. For this reason, it is a Interface Pattern. While many other Interface Patterns can be part of Mediated Gameplay they do not necessarily need to be so since the gameplay may primarily be done unmediated with only some presentations being mediated. Patterns which are difficult to support without Mediated Gameplay include Self-Reported Positioning, Split-Screen Views, Third-Person Views, Tooltips, and Vision Modes.
Narrative Aspects
Consequences
Relations
Cameras Game Worlds Narration Structures
Can Instantiate
Enforced Player Anonymity, Imperfect Information, Limited Communication Abilities, Split-Screen Views, Surprises, Third-Person Views, Tooltips, Vision Modes
with Avatars, Handles, or Player Characters
Can Modulate
Asynchronous Games, Coordination, Cooperation, Multiplayer Games, Negotiation
Can Be Instantiated By
Can Be Modulated By
Communication Channels, Self-Reported Positioning
Possible Closure Effects
-
Potentially Conflicting With
Interruptibility, Social Adaptability, Unmediated Social Interaction
History
New pattern created in this wiki.
References
-