Difference between revisions of "Units"
From gdp3
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 13:03, 1 May 2010
Groups of game elements under the player's control that let the player perform actions to influence the Game World.
Contents
Examples
Using the pattern
If a player only has control of one game element, this will give rise to the Avatars patterns rather than the Units patterns.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.