Difference between revisions of "Can You See Me Now?"

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[[Category:Pervasive Games]]
 
[[Category:Pervasive Games]]
 
[[Category:Computer Games]]
 
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[[Category:Experimental Art Games]]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Game Stub]]
 
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[[Category:Mixed Reality Games]]
 
== Brief ==
 
== Brief ==
 
This page is a game stub. For more information see the games official [http://www.blasttheory.co.uk/bt/work_cysmn.html homepage] as well as the paper ''Can You See Me Now?''<ref name="benford"/>.
 
This page is a game stub. For more information see the games official [http://www.blasttheory.co.uk/bt/work_cysmn.html homepage] as well as the paper ''Can You See Me Now?''<ref name="benford"/>.

Latest revision as of 10:14, 1 November 2012

Brief

This page is a game stub. For more information see the games official homepage as well as the paper Can You See Me Now?[1].

Main Gameplay Design Patterns

Eliminate, Player-Avatar Proximity, Privileged Movement

Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

  1. Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M. & Row-Farr,J. (2006). Can You See Me Now? ACM Transactions on Computer-Human Interaction, Vol. 13, No. 1, March 2006, pp. 100–133.

Acknowledgments

-