Difference between revisions of "Category:Negative Patterns"

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These are patterns which typically designers try to avoid in games, or at least try to limit their extent. However, they can be desirable in certain situations and in certain doses. For all patterns, see the complete list of [[:Category:Patterns|patterns]].
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These are patterns which typically designers try to avoid in games, or at least try to limit their extent. However, they can be desirable in certain situations and in certain doses. While other pattern collection often refer to these as ''anti-patterns'', this is not done here since they many work for specific overall design goals and they are patterns.
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For all patterns, see the complete list of [[:Category:Patterns|patterns]].

Revision as of 14:42, 7 January 2013

These are patterns which typically designers try to avoid in games, or at least try to limit their extent. However, they can be desirable in certain situations and in certain doses. While other pattern collection often refer to these as anti-patterns, this is not done here since they many work for specific overall design goals and they are patterns.

For all patterns, see the complete list of patterns.