Difference between revisions of "Scenes"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | [[Narration Structures]] | ||
+ | [[Game Worlds]] | ||
+ | [[Characters]] | ||
+ | [[Temporal Consistency]] | ||
+ | [[Melodramatic Structures]] | ||
+ | [[Open Destiny]] | ||
+ | [[Creative Control]] | ||
+ | [[Levels]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | --- | ||
+ | [[Predetermined Story Structures]] and can thereby be used to progress a narrative as gameplay progresses, especially since any present [[Boss Monsters]] or [[Environmental Storytelling]] | ||
+ | --- | ||
== Relations == | == Relations == | ||
− | [[ | + | [[Cutscenes]] |
− | [[ | + | [[Environmental Storytelling]] |
− | [[ | + | [[Predetermined Story Structures]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Game Worlds]], | |
+ | [[Melodramatic Structures]], | ||
+ | [[Narration Structures]] | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Characters]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Levels]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Creative Control]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Open Destiny]], | |
+ | [[Temporal Consistency]] | ||
== History == | == History == |
Revision as of 12:38, 30 June 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Narration Structures Game Worlds Characters Temporal Consistency Melodramatic Structures Open Destiny Creative Control Levels
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
--- Predetermined Story Structures and can thereby be used to progress a narrative as gameplay progresses, especially since any present Boss Monsters or Environmental Storytelling ---
Relations
Cutscenes Environmental Storytelling Predetermined Story Structures
Can Instantiate
Game Worlds, Melodramatic Structures, Narration Structures
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Open Destiny, Temporal Consistency
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
-