Difference between revisions of "Scenes"
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=== Examples === | === Examples === | ||
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+ | [[Scenes]] are a game concept is primarily used in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]]. | ||
[[Toon]] | [[Toon]] | ||
[[Vampire: The Masquerade]] | [[Vampire: The Masquerade]] | ||
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+ | [[Fiasco]] and [[Universalis]] | ||
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+ | Since [[Levels]] create rigidly-confined [[Scenes]], many [[:Category:Computer Games|Computer Games]] exhibits the pattern also. [[:Category:Adventure Games|Adventure Games]] are among those that most often make use of [[Scenes]] for | ||
[[Fahrenheit]] | [[Fahrenheit]] | ||
[[Assassin's Creed series]] | [[Assassin's Creed series]] | ||
+ | |||
+ | [[Walking Dead series]] | ||
Revision as of 12:46, 30 June 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Scenes are a game concept is primarily used in Tabletop Roleplaying Games.
Fiasco and Universalis
Since Levels create rigidly-confined Scenes, many Computer Games exhibits the pattern also. Adventure Games are among those that most often make use of Scenes for
Anti-Examples
optional
Using the pattern
Narration Structures Game Worlds Characters Temporal Consistency Melodramatic Structures Open Destiny Creative Control Levels
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
--- Predetermined Story Structures and can thereby be used to progress a narrative as gameplay progresses, especially since any present Boss Monsters or Environmental Storytelling ---
Relations
Cutscenes Environmental Storytelling Predetermined Story Structures
Can Instantiate
Game Worlds, Melodramatic Structures, Narration Structures
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Open Destiny, Temporal Consistency
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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