Difference between revisions of "Instances"
From gdp3
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This pattern is a still a stub. | This pattern is a still a stub. | ||
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+ | Note: ''Wikipedia has a entry for ''Dungeon Instances''<ref name="wiki"/> which discusses the same topic.'' | ||
=== Examples === | === Examples === | ||
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[[Private Game Spaces]], | [[Private Game Spaces]], | ||
[[Thematic Consistency]] | [[Thematic Consistency]] | ||
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+ | ==== [[Massively Multiplayer Online Games]] ==== | ||
+ | [[Dynamic Alliances]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Camping]], | [[Camping]], | ||
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== References == | == References == | ||
− | + | <references> | |
+ | <ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Instance_dungeon] entry for ''Instance Dungeons''.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 07:21, 1 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: Wikipedia has a entry for Dungeon Instances[1] which discusses the same topic.
Contents
Examples
Using the pattern
Boss Monsters, Camping, Extra Chances, Freedom of Choice, Game Lobbies, Game Servers, Inaccessible Areas, Massively Multiplayer Online Games, Levels, Persistent Game World Changes, Persistent Game Worlds, Private Game Spaces, Thematic Consistency
Massively Multiplayer Online Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Camping, Extra Chances, Inaccessible Areas, Levels, Social Interaction
with Massively Multiplayer Online Games
Can Modulate
Game Servers, Massively Multiplayer Online Games, Persistent Game Worlds
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Persistent Game World Changes, Thematic Consistency
History
New pattern created in this wiki.
References
Acknowledgements
-