Difference between revisions of "Contextualization"
From gdp3
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== Consequences == | == Consequences == | ||
− | [[Contextualization]] is a [[Meta-Techniques|Meta-Technique]] using whole [[Scenes]] as its format. It can easily break [[Temporal Consistency]] by having the [[Scenes]] take place in the past or future of what is "currently" happening in a game instance. | + | [[Contextualization]] is a [[Meta-Techniques|Meta-Technique]] using whole [[Scenes]] as its format, thereby both creating [[Scenes]] and modifying existing ones. It can easily break [[Temporal Consistency]] by having the [[Scenes]] take place in the past or future of what is "currently" happening in a game instance. |
== Relations == | == Relations == | ||
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=== Can Modulate === | === Can Modulate === | ||
− | + | [[Scenes]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 14:10, 5 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Contextualization is a Meta-Technique using whole Scenes as its format, thereby both creating Scenes and modifying existing ones. It can easily break Temporal Consistency by having the Scenes take place in the past or future of what is "currently" happening in a game instance.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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