Difference between revisions of "Contextualization"
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− | '' | + | ''Scenes that interrupt and contextualize an ongoing scene by presenting information relevant to the current situation.'' |
− | + | [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] typically try to avoid have information given to players about the events without these being enacted. [[Contextualization]] is a technique that allows players to enact flashback or ''flashforwards'' that interrupt the current scene to present additional information about it. | |
=== Examples === | === Examples === |
Revision as of 18:30, 5 July 2014
Scenes that interrupt and contextualize an ongoing scene by presenting information relevant to the current situation.
Live Action Roleplaying Games typically try to avoid have information given to players about the events without these being enacted. Contextualization is a technique that allows players to enact flashback or flashforwards that interrupt the current scene to present additional information about it.
Contents
Examples
The Black Box[1] technique in Live Action Roleplaying Games is a archetypal example of Contextualization. The Make a Speech[2] technique used in the LARP Joakim[3] shows a public example of contextualization; when players initiate a speech to the absent former classmate Joakim the rule stipulate that the characters hear this speech but the players tell the other players a memory about how they mistreated him.
Using the pattern
The prime design question regarding the use of Contextualization is when the Scenes the contextualize should be initialized. Other questions relate to if players can initiate the [[Contextualization|Contextualizations or if only Game Masters or events begin them, if they should be flashbacks or "flashforwards", and if they should make use of other Characters.
Narrative Aspects
Contextualization is a Narration Pattern.
Consequences
Contextualization is a Meta-Technique using whole Scenes as its format, thereby both creating Scenes and modifying existing ones. It can easily break Temporal Consistency by having the Scenes take place in the past or future of what is "currently" happening in a game instance.
The use of the pattern modifies players possibility of Enactment in that they can portray Characters at other times or even other Characters that are relevant to the narration.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However, the concept was first introduced as "contextualisation" by Wrigstad in 2008[4].
References
- ↑ Entry for Black Box on the Nordic LARP wiki.
- ↑ Rules for the LARP Joakim at Stockholm Scenario Festival 2013.
- ↑ Entry for the LARP Joakim on the Nordic LARP wiki.
- ↑ Wrigstad, T. 2008. Nuts and Bolts of Jeepform. Playground Worlds.
Acknowledgements
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