Difference between revisions of "Meta-Postures"
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<ref name="Stark">Stark, L. 2012. ''Leaving Mundania - Inside the Transformative World of Live Action Role-playing Games'', p. 12. Chicago Review Press.</ref> | <ref name="Stark">Stark, L. 2012. ''Leaving Mundania - Inside the Transformative World of Live Action Role-playing Games'', p. 12. Chicago Review Press.</ref> | ||
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Revision as of 08:07, 6 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Meta-Postures are used in Live Action Roleplaying Games. One example of such a posture is that of holding your arms crossed over your chest which in the Mind's Eye Theatre rules show that the vampire you are playing is obfuscated. Another example can be found in the Avatar System[1] where players make a hand symbol to indicate that a discussion is taking place outside the game[2].
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Substitute Actions and Meta-Postures work against each other regarding how to solve the same design problems.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Non-Diegetic Communication, Substitute Actions
History
New pattern created in this wiki.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedAvatar_System
- ↑ Stark, L. 2012. Leaving Mundania - Inside the Transformative World of Live Action Role-playing Games, p. 12. Chicago Review Press.
Acknowledgements
-