Difference between revisions of "Meta-Postures"

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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
 
 
<ref name="Stark">Stark, L. 2012. ''Leaving Mundania - Inside the Transformative World of Live Action Role-playing Games'', p. 12. Chicago Review Press.</ref>
 
<ref name="Stark">Stark, L. 2012. ''Leaving Mundania - Inside the Transformative World of Live Action Role-playing Games'', p. 12. Chicago Review Press.</ref>
 
</references>
 
</references>

Revision as of 08:07, 6 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Meta-Postures are used in Live Action Roleplaying Games. One example of such a posture is that of holding your arms crossed over your chest which in the Mind's Eye Theatre rules show that the vampire you are playing is obfuscated. Another example can be found in the Avatar System[1] where players make a hand symbol to indicate that a discussion is taking place outside the game[2].

Using the pattern

Non-Diegetic Communication

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Meta-Techniques

Substitute Actions and Meta-Postures work against each other regarding how to solve the same design problems.

Relations

Can Instantiate

Meta-Techniques

Can Modulate

Non-Diegetic Communication

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Non-Diegetic Communication, Substitute Actions

History

New pattern created in this wiki.

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Avatar_System
  2. Stark, L. 2012. Leaving Mundania - Inside the Transformative World of Live Action Role-playing Games, p. 12. Chicago Review Press.

Acknowledgements

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