Difference between revisions of "Enactment"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Game Masters]], |
+ | [[Thematic Consistency]], | ||
+ | [[Chat Channels]], | ||
+ | [[Mediated Gameplay]], | ||
+ | [[Communication Channels]], | ||
+ | [[Social Roles]], | ||
+ | [[Substitute Actions]], | ||
+ | [[Prompting Techniques]], | ||
+ | [[Contextualization]], | ||
+ | [[Meta-Postures]], | ||
+ | [[Emotes]], | ||
− | [[ | + | === Can Instantiate === |
+ | [[Emotional Attachment]], | ||
+ | [[Extra-Game Consequences]], | ||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]] | ||
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− | [[ | + | ==== with [[Roleplaying]] ==== |
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[[Storytelling]] | [[Storytelling]] | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Characters]], | |
+ | [[Physical Enactment]], | ||
+ | [[Roleplaying]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Diegetic Consistency]], | |
== History == | == History == |
Revision as of 10:55, 25 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Game Masters, Thematic Consistency, Chat Channels, Mediated Gameplay, Communication Channels, Social Roles, Substitute Actions, Prompting Techniques, Contextualization, Meta-Postures, Emotes,
Can Instantiate
Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites
with Roleplaying
Can Modulate
-
Can Be Instantiated By
Characters, Physical Enactment, Roleplaying
Can Be Modulated By
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Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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