Difference between revisions of "Enactment"
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== Using the pattern == | == Using the pattern == | ||
| + | === Can Be Instantiated By === | ||
| + | [[Chat Channels]], | ||
| + | [[Characters]], | ||
| + | [[Communication Channels]], | ||
| + | [[Emotes]], | ||
| + | [[Game Masters]], | ||
| + | [[Physical Enactment]], | ||
| + | [[Roleplaying]] | ||
| + | |||
| + | === Can Be Modulated By === | ||
| + | [[Contextualization]], | ||
| + | [[Mediated Gameplay]], | ||
| + | [[Meta-Postures]], | ||
| + | [[Prompting Techniques]], | ||
| + | [[Substitute Actions]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
| Line 26: | Line 41: | ||
== Consequences == | == Consequences == | ||
| + | === Can Instantiate === | ||
| + | [[Emotional Attachment]], | ||
| + | [[Extra-Game Consequences]], | ||
| + | [[Player/Character Skill Composites]], | ||
| + | [[Social Roles]] | ||
| − | == | + | ==== with [[Roleplaying]] ==== |
| − | [[ | + | [[Live Action Roleplaying]], |
| − | [[ | + | [[Storytelling]] |
| − | [[ | + | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| + | === Potentially Conflicting With === | ||
| + | [[Diegetic Consistency]] | ||
| + | |||
| + | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Emotional Attachment]], | [[Emotional Attachment]], | ||
[[Extra-Game Consequences]], | [[Extra-Game Consequences]], | ||
| − | [[Player/Character Skill Composites]] | + | [[Player/Character Skill Composites]], |
| + | [[Social Roles]] | ||
==== with [[Roleplaying]] ==== | ==== with [[Roleplaying]] ==== | ||
| + | [[Live Action Roleplaying]], | ||
[[Storytelling]] | [[Storytelling]] | ||
| Line 52: | Line 69: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
| + | [[Chat Channels]], | ||
[[Characters]], | [[Characters]], | ||
| + | [[Communication Channels]], | ||
| + | [[Emotes]], | ||
| + | [[Game Masters]], | ||
[[Physical Enactment]], | [[Physical Enactment]], | ||
[[Roleplaying]] | [[Roleplaying]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
| − | - | + | [[Contextualization]], |
| + | [[Mediated Gameplay]], | ||
| + | [[Meta-Postures]], | ||
| + | [[Prompting Techniques]], | ||
| + | [[Substitute Actions]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
| − | [[Diegetic Consistency]] | + | [[Diegetic Consistency]] |
== History == | == History == | ||
Revision as of 11:02, 25 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying
Can Be Modulated By
Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles
with Roleplaying
Live Action Roleplaying, Storytelling
Potentially Conflicting With
Relations
Can Instantiate
Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles
with Roleplaying
Live Action Roleplaying, Storytelling
Can Modulate
-
Can Be Instantiated By
Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying
Can Be Modulated By
Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-