Difference between revisions of "Player Aids"
From gdp3
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== Relations == | == Relations == | ||
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+ | While [[Player Aids]] typically are [[Props]] and through this do not explicitly provide gameplay, they can contain information relevant to [[Puzzle Solving]] and inspire [[Roleplaying]]. | ||
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+ | [[Puzzle Solving]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Emotional Engrossment]] | |
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Roleplaying]], | |
+ | [[Predetermined Story Structures]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Maps]], | |
+ | [[Props]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 16:38, 11 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
first in CoC, see Designers and Dragons p. 86
Anti-Examples
optional
Using the pattern
hand-outs
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
While Player Aids typically are Props and through this do not explicitly provide gameplay, they can contain information relevant to Puzzle Solving and inspire Roleplaying.
Can Instantiate
with ...
Can Modulate
Roleplaying, Predetermined Story Structures
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
-
Acknowledgements
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