Difference between revisions of "Player Aids"
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=== Examples === | === Examples === | ||
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first in CoC, see Designers and Dragons p. 86 | first in CoC, see Designers and Dragons p. 86 | ||
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+ | The map and booklet that went along with later editions of [[Zork series|Zork I]] are examples of [[Player Aids]]. | ||
==== Anti-Examples ==== | ==== Anti-Examples ==== |
Revision as of 16:46, 11 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
first in CoC, see Designers and Dragons p. 86
The map and booklet that went along with later editions of Zork I are examples of Player Aids.
Anti-Examples
optional
Using the pattern
hand-outs
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
While Player Aids typically are Props and through this do not explicitly provide gameplay, they can contain information relevant to Puzzle Solving and inspire Roleplaying.
Can Instantiate
Can Modulate
Roleplaying, Predetermined Story Structures, Puzzle Solving
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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