Difference between revisions of "Abilities"
From gdp3
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== Relations == | == Relations == | ||
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[[Ammunition]] | [[Ammunition]] | ||
[[Player Characters]] | [[Player Characters]] | ||
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[[Upgrades]] | [[Upgrades]] | ||
[[Deterioration]] | [[Deterioration]] | ||
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[[Unlocking]] | [[Unlocking]] | ||
[[Asynchronous Collaborative Actions]] | [[Asynchronous Collaborative Actions]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Ability Losses]], | ||
+ | [[Cooldown]], | ||
+ | [[Decreased Abilities]], | ||
+ | [[Gain Competence]], | ||
+ | [[Improved Abilities]], | ||
+ | [[Location-Fixed Abilities]], | ||
+ | [[New Abilities]], | ||
+ | [[Power-Ups]], | ||
+ | [[Privileged Abilities]], | ||
+ | [[Temporary Abilities]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 19:47, 12 September 2014
Actions through which characters or units can affect game worlds.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Ammunition Player Characters Upgrades Deterioration Area Control Parties Helpers Competence Areas Orthogonal Differentiation Feigned Die Rolls Unlocking Asynchronous Collaborative Actions
Can Instantiate
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Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Ability Losses, Cooldown, Decreased Abilities, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Power-Ups, Privileged Abilities, Temporary Abilities
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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