Difference between revisions of "Abilities"
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== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
+ | [[Complex Gameplay]], | ||
+ | [[Exaggerated Perception of Influence]], | ||
[[Freedom of Choice]] | [[Freedom of Choice]] | ||
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=== Can Modulate === | === Can Modulate === | ||
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[[Power-Ups]], | [[Power-Ups]], | ||
[[Privileged Abilities]], | [[Privileged Abilities]], | ||
+ | [[Skills]], | ||
[[Temporary Abilities]], | [[Temporary Abilities]], | ||
[[Unlocking]] | [[Unlocking]] |
Revision as of 08:44, 15 September 2014
Actions through which characters or units can affect game worlds.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Ability Losses, Area Control, Competence Areas, Cooldown, Decreased Abilities, Deterioration, Feigned Die Rolls, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Orthogonal Differentiation, Power-Ups, Privileged Abilities, Temporary Abilities, Unlocking
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Modulate
Avatars, Characters, Companions, Units
Relations
Can Instantiate
Complex Gameplay, Exaggerated Perception of Influence, Freedom of Choice
Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Ability Losses, Area Control, Competence Areas, Cooldown, Decreased Abilities, Deterioration, Feigned Die Rolls, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Orthogonal Differentiation, Power-Ups, Privileged Abilities, Skills, Temporary Abilities, Unlocking
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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