Difference between revisions of "Character Alignments"

From gdp3
Jump to: navigation, search
(Using the pattern)
Line 21: Line 21:
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
 +
[[Characteristics]]
  
 
[[Ability Losses]]
 
[[Ability Losses]]

Revision as of 11:56, 13 October 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The first Roleplaying game, Dungeons & Dragons, had Character Alignments as part of character definition. In it's first incarnation this was a choice between lawful, neutral, and chaotic, but this was in later version of the game expanded to nine options by adding a second dimension based on good, neutral, and evil. Warhammer Fantasy Roleplay, another Roleplaying game, uses the scale lawful-good-neutral-evil-chaotic. The fourth edition of Dungeons & Dragons introduced as very similar scale -- lawful good-good-unaligned-evil-chaotic evil -- but returned to the 2-dimensional system in its fifth edition.

Wikipedia has a page related to Character Alignments[1].

Anti-Examples

optional

Using the pattern

Characteristics

Ability Losses Social Dilemmas

Can Be Modulated By

Character Defining Actions Social Gatekeeper Diegetic Social Maintenance Diegetic Social Norms

Characters, Factions, Player-Created Characters, Roleplaying,

Diegetic Aspects

Deciding if Character Alignments refer to metaphysical properties that exist in the diegesis or if they are only social constructs can be relevant to games with Character Alignments. This since that in the former case breaking the rules of one's alignment can be the basis for Ability Losses due to being in the disfavor of a god, for example. The same can occur in the latter case but then needs to be tied to psychological explanations.

Narration Aspects

Besides helping players guide how they should roleplay, the explicitness of Character Alignments can help in the design of Social Dilemmas in a game which belong to Characters rather than player.

Consequences

As mentioned above, Character Alignments can be used to regulate how Characters should behave or what are the norms of Factions. In doing so, they dictate Diegetic Social Norms and Diegetic Social Maintenance in the cases when they do require active engagement.

Character Alignments can be an important part of making players of Player-Created Characters consider how they wish to Roleplay.

Relations

Can Instantiate

Diegetic Social Maintenance, Diegetic Social Norms, Ability Losses, Social Dilemmas

Can Modulate

Characters, Diegetic Social Maintenance, Diegetic Social Norms, Factions, Player-Created Characters, Roleplaying, Social Gatekeeper

Can Be Instantiated By

-

Can Be Modulated By

Character Defining Actions

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Wikipedia entry for Alignment.

Acknowledgements

-