Difference between revisions of "Characteristics"
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Attributes]], | ||
+ | [[Advantages]], | ||
[[Character Alignments]] | [[Character Alignments]] | ||
+ | [[Character Classes]], | ||
+ | [[Character Levels]], | ||
+ | [[Disadvantages]], | ||
+ | [[Powers]], | ||
+ | [[Skills]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 13:49, 14 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Wikipedia describes the same concept under the entry "Statistic"[1] (which is not used in this collection because the plural form would be misleading).
Contents
Examples
Anti-Examples
optional
Using the pattern
race
Equipment is typically not seen as part of Characteristics but this can vary, even within one game. For example, "Signature Gear" is an Advantage in GURPS that allows players to have items (including Tools and Weapons) that are more coupled to a Character concept, and thereby have some protection against being lost compared to other Equipment.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Attributes, Advantages, Character Alignments Character Classes, Character Levels, Disadvantages, Powers, Skills
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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