Difference between revisions of "Adventures"

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(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
[[Game Masters]]
+
=== Can Instantiate ===
[[Quests]]
+
[[Campaigns]],
[[Narration Structures]]
+
 
+
- already in the below
+
 
[[Predetermined Story Structures]]
 
[[Predetermined Story Structures]]
[[Summary Updates]]
 
[[Non-Consistent Narration]]
 
 
=== Can Instantiate ===
 
[[Campaigns]]
 
-
 
  
 
==== with ... ====
 
==== with ... ====
Line 47: Line 38:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Quests]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Game Masters]],
 +
[[Non-Consistent Narration]],
 +
[[Summary Updates]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 09:51, 21 October 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Adventures are typical used as a format in Tabletop Roleplaying Games.

Diegetic Aspects

Interface Aspects

Narration Aspects

As have been said above, Adventures is a Narration Pattern.

Consequences

Relations

Can Instantiate

Campaigns, Predetermined Story Structures

with ...

Can Modulate

-

Can Be Instantiated By

Quests

Can Be Modulated By

Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-