Difference between revisions of "Adventures"
(→References) |
(→Consequences) |
||
Line 38: | Line 38: | ||
== Consequences == | == Consequences == | ||
− | [[Adventures]] are [[Predetermined Story Structures]]. When several of them are designed to be played in sequence they can create [[Campaigns]], as for example is the case with the [[Dungeons & Dragons]] series of [[Adventures]] beginning with "G1 Steading of the Hill Giant Chief"<ref name="G"/> and progresses through five more (G2<ref name="G"/>, G3<ref name="G"/>, D1<ref name="D"/>, D2<ref name="D"/>, D3<ref name="D"/>) before ending with "Q1 Queen of the Demonweb Pits"<ref name=" | + | [[Adventures]] are [[Predetermined Story Structures]]. When several of them are designed to be played in sequence they can create [[Campaigns]], as for example is the case with the [[Dungeons & Dragons]] series of [[Adventures]] beginning with "G1 Steading of the Hill Giant Chief"<ref name="G"/> and progresses through five more (G2<ref name="G"/>, G3<ref name="G"/>, D1<ref name="D"/>, D2<ref name="D"/>, D3<ref name="D"/>) before ending with "Q1 Queen of the Demonweb Pits"<ref name="Q"/>. |
== Relations == | == Relations == |
Revision as of 13:44, 22 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Wikipedia has a page for Adventures[1] which uses a slightly different meaning (e.g. that a campaign can be a lengthy adventure).
Contents
Examples
Tabletop Roleplaying Games often offer pre-made gameplay structures through Adventures. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for Dungeons & Dragons and "The Rise of R'lyeh" for Call of Cthulhu. Later examples include "Orcbusters", "Me and My Shadow, Mark IV", and "Send in the Clones" for Paranoia as well as "100 Bushels of Rye" and "The Staff of Fanon" for Hârnmaster. "Botbusters" and "The Harder They Clone" are examples of mini-adventures for Paranoia while "An ARD Day's Night" and "Whitewash" are even shorter and in practice impossible to complete for the same game.
Using the pattern
Adventures are typical used as a format in Tabletop Roleplaying Games.
Can Be Instantiated By
Can Be Modulated By
Game Masters, Non-Consistent Narration, Summary Updates
Diegetic Aspects
Interface Aspects
Narration Aspects
As have been said above, Adventures is a Narration Pattern.
Consequences
Adventures are Predetermined Story Structures. When several of them are designed to be played in sequence they can create Campaigns, as for example is the case with the Dungeons & Dragons series of Adventures beginning with "G1 Steading of the Hill Giant Chief"[2] and progresses through five more (G2[2], G3[2], D1[3], D2[3], D3[3]) before ending with "Q1 Queen of the Demonweb Pits"[4].
Relations
Can Instantiate
Campaigns, Predetermined Story Structures
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
- ↑ Wikipedia entry for Adventures.
- ↑ 2.0 2.1 2.2 Wikipedia entry for "Against the Giants" module that combines G1-G3.
- ↑ 3.0 3.1 3.2 Wikipedia entry for "Descent into the Depths of the Earth" module that combines D1-D2 and has information about D3.
- ↑ Wikipedia entry for the "Queen of the Demonweb Pits" module.
Acknowledgements
-