Difference between revisions of "Campaigns"
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== Using the pattern == | == Using the pattern == | ||
+ | [[Campaigns]] are typically a series of [[Adventures]] that are linked together by a common theme, an overarching [[Quests|Quest]], or a developing narration. They typically make use of [[Summary Updates]] for prologues and epilogues but may also use these between [[Adventures]] to explain changes in setting and events that have occurred between the [[Adventures]]. | ||
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+ | [[Campaigns]] in games with [[Game Masters]] can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the [[Campaigns]] in the narration that has been created earlier during gameplay. | ||
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[[Non-Consistent Narration]], | [[Non-Consistent Narration]], | ||
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− | + | For games with [[Achievements]], it is quite common to include specific [[Achievements]] related to completing [[Campaigns]]. | |
=== Narration Aspects === | === Narration Aspects === |
Revision as of 14:19, 30 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Campaigns are typically a series of Adventures that are linked together by a common theme, an overarching Quest, or a developing narration. They typically make use of Summary Updates for prologues and epilogues but may also use these between Adventures to explain changes in setting and events that have occurred between the Adventures.
Campaigns in games with Game Masters can easily be modified by these. This is most often done to react to unexpected actions by players but may also be to fit the Campaigns in the narration that has been created earlier during gameplay.
For games with Achievements, it is quite common to include specific Achievements related to completing Campaigns.
Narration Aspects
Containing structures of narration in games, Campaigns are Narration Patterns.
Consequences
Campaigns are basically Predetermined Story Structures.
Relations
Can Instantiate
Predetermined Story Structures
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Achievements, Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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