Difference between revisions of "Team Strategy Identification"

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(Relations)
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=== Examples ===
 
=== Examples ===
 +
[[Left 4 Dead series]]
 +
[[Space Alert]]
  
 
== Using the pattern ==
 
== Using the pattern ==
[[Negotation]]
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
[[Internal Conflicts]]
 
 
== Relations ==
 
 
[[Left 4 Dead series]]
 
[[Left 4 Dead series]]
 
[[Space Alert]]
 
[[Space Alert]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Negotiation]],
 +
[[Team Accomplishment]],
 +
[[Team Combos]],
 +
[[Social Rewards]],
 +
[[Togetherness]]
 +
 +
=== Can Modulate ===
 +
-
 +
 +
=== Can Be Instantiated By ===
 +
[[Internal Conflicts]]
 +
 +
[[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]]
 +
 +
[[Mini-maps]] together with [[Teams]]
 +
 +
[[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]]
 +
 +
=== Can Be Modulated By ===
 +
[[AI Players]]
 +
 +
== Relations ==
 +
=== Can Instantiate ===
 +
[[Negotiation]],
 
[[Team Accomplishment]],  
 
[[Team Accomplishment]],  
 
[[Team Combos]],  
 
[[Team Combos]],  

Revision as of 09:12, 10 December 2014

Discovering and deciding on a team strategy, often based upon using synergies.

This pattern is a still a stub.

Examples

Left 4 Dead series Space Alert

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Left 4 Dead series Space Alert

Can Instantiate

Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness

Can Modulate

-

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Relations

Can Instantiate

Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness

Can Modulate

-

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Possible Closure Effects

-

Potentially Conflicting With

-

History

References

Acknowledgments