Difference between revisions of "Team Strategy Identification"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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+ | === Can Be Instantiated By === | ||
+ | [[Internal Conflicts]] | ||
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+ | [[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]] | ||
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+ | [[Mini-maps]] together with [[Teams]] | ||
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+ | [[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]] | ||
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+ | === Can Be Modulated By === | ||
+ | [[AI Players]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Negotiation]], | [[Negotiation]], | ||
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[[Social Rewards]], | [[Social Rewards]], | ||
[[Togetherness]] | [[Togetherness]] | ||
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== Relations == | == Relations == |
Revision as of 09:12, 10 December 2014
Discovering and deciding on a team strategy, often based upon using synergies.
This pattern is a still a stub.
Contents
Examples
Left 4 Dead series Space Alert
Using the pattern
Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness
Relations
Can Instantiate
Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness
Can Modulate
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Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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