Difference between revisions of "Team Strategy Identification"
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=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 12:28, 10 December 2014
Discovering and deciding on a team strategy, often based upon using synergies.
Some games encourage or force players to work together. A part of working together is discovering how one's actions can be coordinated into supporting each other, and succeeding in finding such cases are examples of Team Strategy Identification.
Note: The use of 'team' in the name of this pattern refers to any type of cooperation between players rather than the more formalized cooperation that the pattern Teams describe.
Contents
Examples
Quite naturally, Team Strategy Identification occurs in games where players need to cooperate. This is given in games where players either play in teams, e.g. Soccer, Counter-Strike, and Bridge, or in those where players need to work together against the game system or game environment. Examples of games where the latter can promote Team Strategy Identification include Forbidden Island, Left 4 Dead series, Space Alert, and Yggdrasil.
Using the pattern
An exception to the rule that Team Strategy Identification needs multiple player is that
Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Negotiation is a typically consequence of trying to reach Team Strategy Identification. When a strategy is successfully identified, this can be perceived as a Team Accomplishment and be Social Rewards for those active in the identification. Both identifying the strategy and being a part of that strategy can give a sense of Togetherness. A typical result of Team Strategy Identification is the discovery or planned use of Team Combos.
Relations
Can Instantiate
Negotiation, Team Accomplishment, Team Combos, Social Rewards, Togetherness
Can Modulate
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Can Be Instantiated By
Characters together with Orthogonal Differentiation and Teams
Multiplayer Games together with Guilds, Parties, PvE, or Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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