Difference between revisions of "Critical Misses"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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+ | === Can Modulate === | ||
+ | [[Combat]] | ||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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[[Upgrades]], | [[Upgrades]], | ||
[[Weapons]] | [[Weapons]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Critical Results]], | [[Critical Results]], | ||
[[Exceptional Events]], | [[Exceptional Events]], | ||
+ | [[Penalties]], | ||
[[Spectacular Failure Enjoyment]] | [[Spectacular Failure Enjoyment]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Combat]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Randomness]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 10:43, 29 December 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Critical Results, Exceptional Events, Spectacular Failure Enjoyment
Potentially Conflicting With
Critical Hits, Predictable Consequences
Relations
Can Be Modulated By
Can Instantiate
Critical Results, Exceptional Events, Penalties, Spectacular Failure Enjoyment
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Critical Hits, Predictable Consequences
History
New pattern created in this wiki.
References
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Acknowledgements
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