Difference between revisions of "Game Instance Stories"
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== Using the pattern == | == Using the pattern == | ||
− | [[Spectacular Failure Enjoyment]] is one of the few patterns that specifically can support | + | [[Spectacular Failure Enjoyment]] is one of the few patterns that specifically can support the creation of [[Game Instance Stories]]. [Game Instance Stories]] can also emerge spontaneously from games as [[Extra-Game Actions]], for example as [[Bragging]] about results. |
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Exceptional Events]], | ||
+ | [[Extra-Game Broadcasting]], | ||
+ | [[Replays]], | ||
+ | [[Speedruns]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | When [[Game Instance Stories]] are spead to other players, this is an example of [[Trans-Game Information]] and can transfer [[Strategic Knowledge]] between them. | ||
+ | |||
+ | |||
+ | === Can Instantiate === | ||
+ | [[Extra-Game Consequences]], | ||
+ | [[Togetherness]], | ||
== Relations == | == Relations == |
Revision as of 19:34, 4 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern doesn't discuss the act of telling stories as part of gameplay, for that see Storytelling.
Contents
Examples
Grand strategy games such as the Crusader Kings and Europa Universalis series have encouraged Game Instance Stories in the form of "after-action reports" present on forums dedicated to the game[1]).
Slaves to Armok II: Dwarf Fortress
Anti-Examples
optional
Using the pattern
Spectacular Failure Enjoyment is one of the few patterns that specifically can support the creation of Game Instance Stories. [Game Instance Stories]] can also emerge spontaneously from games as Extra-Game Actions, for example as Bragging about results.
Can Be Instantiated By
Exceptional Events, Extra-Game Broadcasting, Replays, Speedruns
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
When Game Instance Stories are spead to other players, this is an example of Trans-Game Information and can transfer Strategic Knowledge between them.
Can Instantiate
Extra-Game Consequences, Togetherness,
Relations
Can Instantiate
Extra-Game Consequences, Togetherness, Trans-Game Information
Can Modulate
Can Be Instantiated By
Bragging, Exceptional Events, Extra-Game Actions, Extra-Game Broadcasting, Replays, Spectacular Failure Enjoyment, Speedruns
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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