Difference between revisions of "Player Unpredictability"

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(Relations)
Line 28: Line 28:
 
[[Uncertainty of Outcome]]  
 
[[Uncertainty of Outcome]]  
 
[[Player/Character Skill Composites]]
 
[[Player/Character Skill Composites]]
[[Challenging Gameplay]]
 
 
[[Multiplayer Games]]
 
[[Multiplayer Games]]
 +
[[Negotiation]]
 +
[[Betrayal]]
 +
[[Imperfect Information]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 22:34, 4 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Player/Character Skill Composites Multiplayer Games Negotiation Betrayal Imperfect Information

Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

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