Difference between revisions of "Solution Uncertainty"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Uncertainty of Outcome]] | ||
+ | [[Challenging Gameplay]] | ||
+ | [[Actor Detachment]] | ||
+ | [[AI Players]] | ||
+ | [[No Direct Player Influence]] | ||
+ | [[Tactical Planning]] | ||
+ | [[Strategic Knowledge]] | ||
+ | [[Analysis Paralysis]] | ||
+ | [[Uncertainty of Information]] | ||
+ | [[Imperfect Information]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 22:41, 4 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Uncertainty of Outcome Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Tactical Planning Strategic Knowledge Analysis Paralysis Uncertainty of Information Imperfect Information
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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