Difference between revisions of "Player Unpredictability"
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== Relations == | == Relations == | ||
[[Uncertainty of Outcome]] | [[Uncertainty of Outcome]] | ||
+ | [[Imperfect Information]] | ||
+ | [[Dominant Strategy]] | ||
+ | |||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]] | ||
[[Multiplayer Games]] | [[Multiplayer Games]] | ||
[[Negotiation]] | [[Negotiation]] | ||
[[Betrayal]] | [[Betrayal]] | ||
− | |||
[[No Direct Player Influence]] | [[No Direct Player Influence]] | ||
[[Strategic Knowledge]] | [[Strategic Knowledge]] | ||
− | |||
[[Tactical Planning]] | [[Tactical Planning]] | ||
[[Bluffing]] | [[Bluffing]] |
Revision as of 23:12, 6 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Uncertainty of Outcome Imperfect Information Dominant Strategy
Player/Character Skill Composites Multiplayer Games Negotiation Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Bluffing Cooperation Player Unpredictability
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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