Difference between revisions of "Solution Uncertainty"
From gdp3
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== Relations == | == Relations == | ||
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[[Challenging Gameplay]] | [[Challenging Gameplay]] | ||
[[Actor Detachment]] | [[Actor Detachment]] | ||
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[[Strategic Knowledge]] | [[Strategic Knowledge]] | ||
[[Analysis Paralysis]] | [[Analysis Paralysis]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | [[Surprise Attacks]] | + | [[Surprise Attacks]], |
+ | [[Uncertainty of Outcome]] | ||
==== with ... ==== | ==== with ... ==== | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Imperfect Information]], | |
+ | [[Uncertainty of Information]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 16:05, 9 January 2015
Uncertainty in a game which stems from not being aware of an existent solution to a challenge.
This pattern is a still a stub.
Note: Uncertainty that comes from the possibility of players failing to perform an action or series of actions is covered by the pattern Performance Uncertainty.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Tactical Planning Strategic Knowledge Analysis Paralysis
Can Instantiate
Surprise Attacks, Uncertainty of Outcome
with ...
Can Modulate
-
Can Be Instantiated By
Imperfect Information, Uncertainty of Information
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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