Difference between revisions of "Solution Uncertainty"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Analysis Paralysis]], | [[Analysis Paralysis]], | ||
[[Challenging Gameplay]], | [[Challenging Gameplay]], | ||
+ | [[No Direct Player Influence]], | ||
+ | [[Puzzle Solving]], | ||
[[Surprise Attacks]], | [[Surprise Attacks]], | ||
+ | [[Tactical Planning]], | ||
[[Uncertainty of Outcome]] | [[Uncertainty of Outcome]] | ||
Revision as of 13:03, 10 January 2015
Uncertainty in a game which stems from not being aware of an existent solution to a challenge.
This pattern is a still a stub.
Note: Uncertainty that comes from the possibility of players failing to perform an action or series of actions is covered by the pattern Performance Uncertainty.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Analysis Paralysis, Challenging Gameplay, No Direct Player Influence, Puzzle Solving, Surprise Attacks, Tactical Planning, Uncertainty of Outcome
Can Modulate
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Can Be Instantiated By
Imperfect Information, Uncertainty of Information
Can Be Modulated By
AI Players, Strategic Knowledge
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].
References
Acknowledgements
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