Difference between revisions of "Solution Uncertainty"

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(Relations)
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== Relations ==
 
== Relations ==
 
[[Solution Uncertainty]]
 
 
[[Puzzle Solving]]
 
 
[[No Direct Player Influence]]
 
[[Tactical Planning]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Analysis Paralysis]],  
 
[[Analysis Paralysis]],  
 
[[Challenging Gameplay]],  
 
[[Challenging Gameplay]],  
 +
[[No Direct Player Influence]],
 +
[[Puzzle Solving]],
 
[[Surprise Attacks]],  
 
[[Surprise Attacks]],  
 +
[[Tactical Planning]],
 
[[Uncertainty of Outcome]]  
 
[[Uncertainty of Outcome]]  
  

Revision as of 13:03, 10 January 2015

Uncertainty in a game which stems from not being aware of an existent solution to a challenge.

This pattern is a still a stub.

Note: Uncertainty that comes from the possibility of players failing to perform an action or series of actions is covered by the pattern Performance Uncertainty.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Analysis Paralysis, Challenging Gameplay, No Direct Player Influence, Puzzle Solving, Surprise Attacks, Tactical Planning, Uncertainty of Outcome

Can Modulate

-

Can Be Instantiated By

Imperfect Information, Uncertainty of Information

Can Be Modulated By

AI Players, Strategic Knowledge

Possible Closure Effects

-

Potentially Conflicting With

Strategic Knowledge

History

New pattern created in this wiki. However, the pattern is based on the concept of solver's uncertainty described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

-